computer game Exile (not to be confused with other games of that name
which came later) was created and developed by a couple of friends,
Peter J.M. Irvin (me - hi!) and Jeremy C. Smith in the UK.
The game style is 2D multi-scroll arcade adventure, similar to Metroidvania, although it precedes this genre.
The player controls a guy called Finn
and starts off in his spaceship, orbiting a strange planet, with a jetpack and a mission: to
rescue survivors from the earlier exploratory party. Their last communication said they'd been attacked by forces from below.
Thus begins one long uninterrupted adventure in which he faces diverse hazards:
some natural, and some plain unnatural! The planet has many types of
life form, and these with some additions, courtesy of the evil professor
Triax, populate the planet. The earlier explorers had set up their own
base too, with it's own defenses that need to be deactivated. He must
solve puzzles and fight battles to
progress. On the way he finds different weapons, equipment, and tools
to aid him, sometimes needing the assistance of various friendly
life forms he encounters.
generates a highly immersive experience for the player. It is very
open-ended in that the player isn't being channeled - it feels very
open ended. It is helped by the creature AI and realistic free motion
in 2D space, with momentum exchange collisions, gravity, and forces
wind and explosions, fire and water. Exile's content qualifies it to be the first computer
game to have a complete physics engine.
Sophisticated for its day, Exile was even released with a novella
to create a gripping back story to set the scene and enrich the experience. It was well regarded
by players and the media and attained top reviews, and remains one of
the most sophisticated and complex games available from that era.
After first release, it was adapted and enhanced for each subsequent platform: the Acorn Electron, the Commodore 64, then the 16 bit Commodore Amiga, and Atari ST computers (published by Audiogenic).
special version was developed for the later more advanced Amiga
hardware (the AGA chipset) including the Amiga 1200 and Amiga CD32
games console. Sadly, Jeremy died at this point, and the Exile project
was left there.
was never released outside Europe, so is still largely undiscovered by the larger proportion of the gaming world ... until now?
After a long rest an opportunity arose and it was recently recoded from assembler code into c and adapted for a mobile device platform as a demo for Alphamosaic Ltd - now part of Broadcom.
This version has now been further improved with many
graphical and functional enhancements to suit modern mobile phones and devices - initially for a re-launch on the Apple iPhone.
But it is still faithful to the original game, and if all goes well, you can expect further adaptations to other platforms (Windows Mobile, Android, and Symbian OS),
and perhaps new episodes in the future.